NaN:NaN
NaN:NaN

Scale and position your image


NOTE: please consider becoming a supporter if you would like to choose a shape.
LochyAnimates
Drop file(s), or click here to upload.

    16 Game Reviews

    8 w/ Responses

    you done it, you done it, yeah ncie jobe!!

    Pretty good overall, my only complaints would be that the character sprite shakes constantly when moving and there are some jumps that become leaps of faith because I can not see what I will land on. So perhaps adding a camera pan with the up arrow and down arrow could help, you could also make trails of coins so the player knows that they will be okay as long as they follow the path. Mario games do this quite a bit.

    Anon2024 responds:

    Thank you for feedback!

    This is really well made. Plays perfectly, the addition of powerups is neat, and I really really appreciate you programming a pause feature when you click off of the game window. Well done!

    I like the idea and the game is functional, but I do have an issue concerning how exactly things are structured. I found that in many cases I was not able to get a ball in before another spawned. I feel that adjusting the ball spawn speed, the platform tilt speed, and the speed at which the balls roll would help a lot. At the moment it feels far too difficult not constantly get set back. I find this especially apparent with the blue and red ball double spawn. I know the intent is to make it so the player must guide one ball and then pull the other back, but with how fast they come, you can't really afford to do that. I feel with some tweaking of values, this game could become considerably more fair to play. I hope this review was helpful.

    Wh0renet responds:

    Thanks for the critique if I ever decide to make an update I'll definitely use some of your ideas

    Very cute little story. I'd love to see this expanded upon.

    This is a cute idea. Maybe adding a button in the scene to change or disable music would be interesting as well

    Simple game that works. Nice. I find it a little odd that the peppermint gains a surge of momentum whenever it hits a wall, regardless of the force. Perhaps changing it to be more accurate would be a good idea, unless that is what you were going for in the first place. Maybe introducing power ups or multiple peppermints would spice things up.

    A cute and solid game, well done!

    22 || Artist/Animator stuck in the 2000s

    Lochy @LochyAnimates

    Age 25, Male

    New York City

    Joined on 11/18/20

    Level:
    13
    Exp Points:
    1,870 / 1,880
    Exp Rank:
    35,197
    Vote Power:
    5.56 votes
    Rank:
    Police Officer
    Global Rank:
    16,358
    Blams:
    108
    Saves:
    498
    B/P Bonus:
    10%
    Whistle:
    Normal
    Trophies:
    1
    Medals:
    82
    Supporter:
    11m 30d